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Going beyond the standard city levels, there’s also a daily challenge and a weekly challenge. You’re never stuck in the same place for too long, and you’ll want much higher scores than 300 if you want to place high on the game’s leaderboards for each location. It also helps that, to earn new cities, the game only requires you to complete 300 trips in any given location (300 pins cleared) to unlock the next city.ģ00 trips may seem like a lot, but I regularly completed over 1000 trips in multiple cities, so it isn’t too difficult to see everything the game has to offer. It’s a joy to gradually find out which roads work best in which cities and finding the most efficient road placements to solve my many traffic issues never got old. Creativity and outside-the-box thinking are necessary to keep your city running for as long as possible, and no two cities should be approached with the exact same strategy.Ĭities like Beijing have rivers or other bodies of water that call for the use of a number of bridges, while others like Los Angeles require the use of many elevated motorways and roundabouts. The upgrades you need usually depend on the city you’re in and what you’ve built so far.Įach city is essentially a new level with a new topographical layout that feels distinct, even with the minimalist art style. There’s also a fast-forward option for those who want the cities to grow/move quicker. But if you ever need to slow the game down for more time to think, there’s an option to pause everything as you make adjustments where necessary. Mini Motorways makes you really take your time while considering these upgrades, adding some genuine challenge to an otherwise relaxing game. You can always delete existing roads to regain road tiles, but that could be costly if the deleted roads were helping with efficiency.
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Running out of road tiles can leave you stuck, unable to make new roads in the middle of a week as new buildings continue to pop up. So a motorway upgrade that can be built above regular roads will come with only 10 extra standard road tiles, while a roundabout upgrade may come with 30. They include things like bridges that can cross waterways, streetlights that can lead to more efficiency at intersections, and motorways that can create shortcuts over existing roads.Įvery upgrade comes with a set number of standard road tiles, but the better the upgrade, the fewer road tiles it comes with. At the end of each week, you get to choose between two upgrades to help with your city planning. The game only provides standard road tiles at first, but as the city grows, so do your options for traffic infrastructure expansion.Īs time passes, the days of the week will go by in-game. To get the job done, Mini Motorways provides a limited number of tiles that you can place to create roads. If too many pins start to build up at one location without cars coming to remove them fast enough, a red timer will start. And the more pins you clear, the higher your score for that city. That’s where the real fun begins, as adjustments need to be made on the fly for cars to get to their destinations. This task is simple enough, but as time progresses, more houses and other buildings will start to appear, causing your tiny city to expand in unpredictable ways.
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It’s your job to make that trip as efficient as possible by placing roadways between buildings. Little pins will appear on the larger buildings to indicate that a car wants to go there. Color plays a big role here so it’s important to note that there’s a colorblind mode for those who need it. So blue cars need to get to blue buildings, yellow cars to yellow buildings, and so on. Mini Motorways starts you off in a small section of a city and your only objective is to make sure that cars from each house can reach the larger buildings of the same color. Mini Motorways Review – A Calming Commute